FMP Update Week 1

Today I created basic models for the buildings found on my map and redesigned one of the spawn points to make the game play more fluent and faster paced. The models replaced the original blocks to give me an idea of what my final design will look like, as well as this I added an ambient fog to hide the boundaries of my map and added a basic texture to represent snow.

I mainly focused this last week on doing my 3D models and perfecting my terrain to ensure smoothest gameplay and to avoid down times where the players are running around looking for eachover.

I feel this improves the flow of my match because the smaller size and cramped spaces allow for exciting battles.

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