University and Work Research

  1. Brighton University Digital Games Development – https://www.brighton.ac.uk/courses/study/digital-games-development-bsc-hons.aspx

Location Brighton: Moulsecoomb

UCAS code GG46

Full-time 3 years
With placement year 4 years

Our Digital Games Development BSc(Hons) covers four main themes: program design and implementation, asset design and creation, web technologies, and product development. This spans digital game theory, managing multimedia projects and developing design ideas, as well as programming complete digital games and delivering them to the marketplace.

Careers –

You will be fully practised in the art of designing and creating games with specialist knowledge of internet and mobile clients. You will also be qualified to work in the wider interactive media industry such as web, mobile, interactive television and public displays.

Our graduates are working in organisations such as Climax Computer Games Design, Xerox and BT.

Entry –

2 University Of Westminster –

https://www.westminster.ac.uk/digital-media-and-games-computing-courses/2019-20/september/full-time/computer-games-development-bsc-honours

Duration – 3 OR 4 YEARS

Location – Cavedish Campus

UCAS code – GG46

Computer Games Development combines technology and creativity in a multidisciplinary way. The games industry is still an expanding and challenging sector with continually evolving ideas and cutting-edge technologies. It requires practitioners to exercise more flexibility in software specifications and functionality, through adapting their approaches to design and management while keeping abreast of broad changes to technology.

This course covers all major technical aspects of the games development process from design to production. It aims to prepare you for a career in software development with a particular emphasis on computer games. The course provides you with a solid understanding of game technologies including programming, applied maths, computer graphics and game engines.

Careers –

On graduating, you will have a mathematics/games-orientated programming degree, which is highly sought after by the computer games industry. The BSc (Hons) Computer Games Development degree was created in response to the acute shortage of game programmers and designers within the industry, and is designed to meet the industry requirements outlined by industrial panels such as TIGA and Skillset. The University works closely with leading game developers such as King, Imaginarti, Marmelade and Bossa Studios, making graduates from the course highly employable within these industries.

Some routes our graduates have pursued:

  • Computer game development
  • Mobile app developer
  • Software development
  • Web developer

Graduates from this course have been successful in finding work with these big names:

  • Microsoft
  • Sega
  • King
  • SiNi Software
  • Beyong the Story
  • CGI
  • Slitherine Software UK Ltd

Entry –

3 University of East London – https://www.uel.ac.uk/undergraduate/courses/bsc-hons-computer-game-development

Duration – 3 OR 4 YEARS

Location – On Campus

UCAS code – G453

Our course will equip you, like many of our successful graduates, for a role in the expanding games industry.

By the end of your course, you should be playing a game you designed yourself – and hopefully following in the footsteps of the many UEL graduates now making their mark in the gaming industry.

Careers –

We believe our courses are ideal preparation for a career in the games industry – and we can point to a couple of BAFTAs to back it up.

After graduating with a computer games degree here, Ashraf Mohammad started working with Rocksteady as a games tester. He has gone on to work on the Batman series of games and was a member of the team who won the ‘Best Gameplay’ and ‘Best Game’ BAFTAs for Batman: Arkam Asylum.

Entry –

4 Birmingham City University – https://www.bcu.ac.uk/courses/computer-games-technology-bsc-hons-msci-2019-20?utm_source=googleads&utm_campaign=cebeug&utm_medium=text_ad&utm_content=computer_games_technology&gclid=CjwKCAiAmO3gBRBBEiwA8d0Q4jOpBD9GEjwobcroHvPBR3O00-eKz5e0N2ugc3o73JStJvkCPqyr1hoCWksQAvD_BwE&gclsrc=aw.ds

Duration – 3 OR 4 YEARS

Location – City Centre

UCAS code – G450

Do you want to have a successful career in the computer games industry? Our BSc (Hons) / MSci Computer Games Technology course has been developed with input and feedback from leading professionals as well as our own students.

While studying your computer games degree, you will use our state-of-the-art computer games technology lab, which is kitted with high-performance PCs, Sony PlayStation development kits, as well as a variety of industry standard software.

Careers –

There are a range of opportunities for you to gain industry experience during your studies examples of activities our students have done include:

  •        Game developer for local indie studios
  •        Web programmer
  •        QA in game development
  •        Software engineer
  •        IT support and administration
  •        Internal placements within the University

Entry –

5 Chester University – https://www1.chester.ac.uk/study/undergraduate/games-development/201909?gclid=CjwKCAiAmO3gBRBBEiwA8d0Q4m3fTU4RoYNET_RUyEI4pV_wyvcvSPnYAL6cIlT8nqkFHkmq5f653hoCkiQQAvD_BwE

Duration – 3 YEARS

Location – Thornton Science Park

UCAS code -I150
Our Games Development course aims to produce industry-ready graduates with all the skills, knowledge and experience required to successfully enter a career in creating video games. The course will teach the programming, design, artistic and professional skills used across the industry, and integrate those into individual and group-based projects.
Careers –
Graduates of this course typically enter the games industry in any one of a number of roles, such as programmer, technical artist; tester, 3D modeller, software engineer, level designer, project manager or environment artist. It is also excellent preparation for those ishing to start their own, independent games company after graduation.
Entry –

Career Paths Post University

  1. Producer – Games Development Studio – Guildford, Amiqus Games

2) Games Programmer Studio Gobo

3) Gameplay Programmer, Amiqus Games.

4) Lead Multiplayer Designer, Amiqus Games

5) Mobile Games Programmers Brighton

My Personal Statement – Jake Ling

“Videogames are The Ultimate Art Form” – These are the words of John Romero, The founder of id software and a designer for many of their very popular games such as Wolfenstein and the original Doom games. I strongly resonate with this statement as they also offer interactivity and immersion which other forms of art do not provide for the audience.
Videogames have always played a key role in my life as growing up my age directly coincided with some of the greatest technology breakthroughs, in gaming, this has given me experience in all fields of videogames, starting with simple 2D platformers such as Sonic and Mario to 3D and onwards to what we have now which is referred to as “HD” and has helped welcome games such as Grand Theft Auto 5 and more recently Red Dead Redemption 2.
The curiosity and interest of playing Videogames is mainly focused on how the games are created, Learning the processes that games undergo in the creation process in these last two years in college has really shown me the dedication and skill of these people who work around the clock to deliver players a good experience, this has reinforced my mind-set of wanting to work in the videogame industry and specialise in Videogame Level Design.
Outside of college I have been looking into the recent situation Telltale Games have found themselves in, once a well-respected and very successful developer/publisher going completely bankrupt as they tried to rush out several games based upon previous success, they have had to lay off around 230 members of their staff, leaving only a handful in work to complete their obligations to the Minecraft: Story Mode videogame.
During my time at Seevic College studying the different fields associated with Game design I have learned the responsibilities of every member. Grand Theft Auto V (Rockstar Games, 2013) took multiple studios comprised of over 1000 staff and a record setting $265 million in development costs to finish the core game and release it. An example of this method of work that I have worked with was during my first year of college when my class was tasked with re-creating Haleigh Castle in Unreal Engine 4. My group comprised of 4 people assigned roles to ourselves such as 3D Modeller, Graphic Artist, Programmer and the Team Leader, I took the role of team leader which meant that my task was to organize our team and ensure we were meeting set deadlines which will ensure our project was completed by the assessment deadline. My favourite part of this project was being able to organize my own team and work with level environments which is my chosen specialization for year 2 of my college course. At the end of this project our castle was voted number one out of our year and we received a Distinction grade for the entire assignment.
The reason I chose level design as my specialization is because of the Final Project for the first year of our college course where we had to undergo the entire creation process of a videogame level in Unreal Engine 4 independently. This started with drawing rough level layouts and refining them until the level was balanced but still fun to play. Once this was done I created a simple level layout in Unreal Engine 4 to perform a simple playtest to test the flow of my level and whether I would need to change everything, from here I had to create and texture 3D models to populate my level and created a large central building with a completed interior and used particle systems to create snow and fog effects, during this entire process I created weekly blog updates on my work so that I can always return to this for future reference if I encounter any issues as I documented how I overcame any issues I found and any workarounds that allowed me to continue my level. This project taught me time management skills and drastically improved my ability work independently and effectively in all areas of video game creation encourages me to approach projects with a creative mind-set.

My E-Portfolio

I have used Wix to create a website to display my E-Portfolio so that when applying for a role like the ones above I will be able to present to the employers my best work and include any contact information needed, the link for this is –

https://jakeling6676.wixsite.com/e-portfolio