Today we were given a test to create a 3D model of an object, with the textures from a select few images.
I picked a mailbox based from the game Runescape,
Here is how I made it:
This is the image of the mailbox close to the finished product, unfortunately I did not take any photos during this process but have learned many new techniques and tools that Maya offers that I know will help me in my final project,
I used the image plane to import the concept art which I used for a scale for my model, I started by using a standard cylinder and stretching it to my desired size, once I had done this I used a pyramid and reshaped it to be lower and wider to give an overhang on the mailbox,
With this I started to give the body of the box a bit of flare on the bottom and top of it so that it blends nicely into the roof, and the floor itself.
With this basic template done I started to brainstorm ideas I could use for the door, I ended up reshaping the donut shape and deleting faces from it so that it would give me an archway and bridged all of the open areas so that it is all closed off.
Once this was put onto the model I created the letterbox by simply extruding a block inwards and texturing the indent black to give the illusion it is dark inside.
After that I used simple shapes to add all of the details to the body such as the door and the handles.
To create the step I used a block which I beveled to give the sloped look, this was a new tool I have learned which I have found very helpful.
The top of the box was just a simple process of extruding every other block and adding a brass cylinder to the extruded faces to match the image.
The most interesting part for me was the Ncloth tool, I had never known that this existed and had used it to create the flag,
To do this you switch the dropbox in the top left to FX and use the ncloth tool to set one as the passive collider and the other as the endcloth, with this done you use the timeline to get your desired shape and thats that!
Below is my finished design with all of the textures applied.
PEER FEEDBACK –
- The texturing makes it look cartoon like and well detailed
- The door could use some tweaking as it looks too rounded
Kian
I really like the way this has been modelled and how it looks very close to the image provided to create this from. this model contains a lot of detail but there are some things to be improved upon, such as some parts of the texturing are a bit stretched and out of place, also the step needs a bit of improvement as it is not the same shape as the image shown below.
review by Carl LipYEET
The texturing on the tower is incredibly well done and the modeling is expertly created. The overall shape of the model is incredibly well created and the door has a good shape. A way to improve is to give the small decorations such as the white V on the door a bit more attention with the texture.
Feedback from Ben.