Final Major Project Week 6

So far in week 6 of my final major project I refined both spawns, adding a submarine at one and remade my RHIB boats on the other, using far more detailed models. I also added many crates scattered around the map and put tents instead of igloos in the center of my map so that it feels more like a military base.

For the rest of this week I have to remake my observatory and add a snow particle effect to the map to give my map more life, I have a few ideas so far such as replacing the observatory with a geo dome, which will be enter-able and will serve as more cover or a new spawn for one team, since i’m not too happy with my submarine.

This week I also made my own Iceberg model which I am re-using to create  detail to my level in adding rocks and cliff faces etc.

At it’s current state I am happy with where my level is and think that I should definitely have enough time to finish it by the end of this week.

Hadleigh Castle Week 5

For week 5 I looked into the exterior of our castle, it was originally a plain block with a grass texture on it which was very plain and was ugly to look at so I decided to try and model a few trees and other external decor for the outside of the castle so that when it came to making our video the people will have something to look at.

Here is a first attempt at me modelling a tree in Maya:

It was very basic and was featured 2D leaves but I made the call to scrap this model as I thought it was too cartoonish for our castle and so opted for a larger cluster of trees which I could duplicate to create a whole forest. This not only saved time but looked nicer with our project and overall I feel worked out for the best.

This week I also textured all of the castle walls and buildings within the castle and gave all of the houses interiors so that it feels more lived in, this featured stoves, tables, glasses and plates and a fireplace. As well as actually creating the castle using our modular assets and the block out Jake Chamberlain created for us.

The models were created by the entire team and not just me alone.

Towards the end of this week I researched into how to make a video in Unreal so that I was prepared for the final week of our project.

Hadleigh Castle Project, Week 2.

In this week I looked at our levels lighting and used our prior research to determine popular torch ideas for the time. I finished by finding this image and decided to attempt to recreate it in maya for our level.

Once I made this torch I imported it into our level and used a particle fire effect as well as a orange tinted point light to give the illusion that the fire from the torch was lighting up the room that it was in. I am happy with the way it looked in Unreal and so we kept it for use in our project.

I also started this week, a trap door to be used on top of our ladder hatched which the controller would open when climbing up.

The hatch never had enough time to be implemented and so it was scrapped in the final weeks of the project.

Hadleigh Castle finishing touches and youtube video, Week 6.

For the final week in the hadleigh castle project I made all of the lighting and exterior of the castle which was just a hill surrounded by a thick forest to give our world more life. We had to create a short video and so I did this by using the cutscene tool in Unreal Engine 4 and just made a basic fly-by of our castle. Prior to this week our castle looked very simplistic as it was on a flat grass terrain but adding the exterior really gave our castle history and improved the look of it immensely.

Here is a link to the video I created which includes our commentary of the level which describes the breif history of the castle.

https://drive.google.com/open?id=1FAbmBqMOT6zmeBEqHfvjET4MGmPGVNfN

FMP Update Week 4

This week I modeled a crate asset which I have scattered across my map to create cover and break sight lines to help balance and improve game play, I also modeled my own rock Asset which I am using to create the icebergs in the background of my level. The level is about 85% complete as of now because all I need to do is model the igloos and some wooden bridges. I am happy with where I am as of now because it gives me time to focus on fine tuning my assets and landscape of my level.

As well as this, I modeled a campfire for the center of the camp.

EDIT

I revised my idea of igloos and changed it into military tents instead to fit the theme of my level, I feel that these suit the aesthetic of my level far better than the igloos would have.

They were also much easier to model and saved me a lot of time.

FMP Update 2-3

In weeks 2-3 of my FMP I modeled the building for my level and a few icicles to add some more detail to my level, I also textured all assets I made and put them into place. I also spent some time doing concept art for my buildings and refined my levels landscape to make game play smoother for the players. After revamping one of my spawns last week I modeled a few RHIB boats to the spawn to give it life.

As of now I am in a good place to add finishing touches to the level and start to do my programming to the level and add my gun to it.

I am happy with the current stage of my level as it has all of the building assets fully textured in the over watch style which is the goal for our project, as well as this I have also created an ice bridge to bridge the gap between the two team’s starting areas so that it opens up a flanking route.

I scrapped my original watchtower model as I was not happy with my original designs and so created a new one based from the model of Arma 2’s one.

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I used cylinders which I textured as wood and make wooden planks out of rectangles which I added my wood texture to and then combined them all to make it look shanty and worn down, I also added my icicles to these to give them the appearance that they have been there for a long time.

I also made my main research building covered in snow and submerged into my glacier to make it look like it is frozen into the wall.

 

Everything I have drawn has concept art which I will upload to this blog and attach to this post.