With the Hadleigh Castle project concluded I can say that there were many things that I am unhappy with in our final result, the first of these being that our textures on everything completely messed up and all came our stretched and just did not look good at all, If we were doing this project again I would definitely put a bigger focus on getting everything textured once they were modeled instead of leaving it so late which really messed us up in the end.
The castle itself’s shape and models though came out perfect in my opinion and all went exactly to how we planned and to scale. I am also very happy with the lighting in the castle with the torches flames being the primary sources since a lot of the castle was shadowed by the forest around it. We added a forest and perched the castle on the hill so that it doesn’t look as plain outside of the castle and I feel that this was reflected very well in the final video of the project in which we displayed our finished project.
Our models for the building, and interior decorations I feel were not as important and so I feel that we wasted a bit of time on making things no one would see rather than focusing on the main parts of our actual castle and so we had all this detail but the texturing just wasn’t there and it truly showed.
I am proud of my teams time management and how we all stuck to our roles though, we all assigned ourselfs tasks that we would complete and put together for our final project. The models in my opinion were the strongest part of our castle and hopefully is what made our group stand out most.
If we were to do this project again I would say to my team that we should texture as we go to save time and prevent the issues we found on the last day when trying to add textures to the models. Next time I would also start working on the lighting and the other small details around the castle earlier so that we had a finished “shell” of the castle with all of the features such as lighting and backgrounds but just needed the final models imported, which would have made us finish our project earlier which would have then given us atleast a week or two to iron out all imperfections and make our project the best that we could have.
All of this being said, I am really happy with our result still as for our first main project of this scale we handled it perfectly and worked as a team to the best of our ability, This for me was a very fun project to work on and a very unique one.
One of the most interesting parts of this project was visiting the castles ruins and planning mentally how we would reconstruct it in Unreal Engine.
How we used Audio, Visual and Interactive elements in this project
In this project we created a video with overlaying audio tracks of myself and Carl reading facts about the castle when the camera pans to the appropriate area, our original idea was to interact with signs dotted across our castle which would then queue a voice line corresponding to whichever sign it was that was pressed.
We did not have enough time to implement this feature though so we settled for the audio during our short video displaying the castle.
This would have helped tell people with no history on the castle understand why and when it was created and the purpose it served.